Violent games are creatively too easy, says Spec Ops writer
Added: 26.03.2013 23:49 | 16 views | 0 comments
Walt Williams says violent games not bad or wrong, just too easy; would like to see more hopeful characters written in the future.
writer Walt Williams believes violent games are, creatively speaking, too easy. Speaking today during a Game Developers Conference panel, Williams lamented the ubiquitous use of killing in many first-person shooters, saying such actions have become not only mundane, but also run-of-the-mill, and at times even used as filler.
"We're in an industry full of very intelligent, knowledgeable, and progressive people. It's getting harder and harder for us to play these games and to look at them critically and say, 'This is OK.' This makes sense, especially as we get older," Williams said. "I would like to see less violent games out there. Not because they're bad or wrong, but because I think creatively they're too easy."
Williams' talk was focused on contextualizing violence through narrative, using Spec Ops: The Line as an example. He said it was remarkable that Spec Ops: The Line ever came to market, given the experimental nature of the title.
"Honestly, the game was very much an experiment. One that, to this point, I'm kind of really surprised that it ever made it to the shelves," Williams said.
Williams said he is unsure where writing for shooters should go in the future, but suggested that creating more hopeful characters would be a good start.
"Where do you go after doing a game like this? How can you make another shooter#146;that leaves your characters arguably alive? I think we need to get to a point where we can move back to maybe trying to write characters#146;that are a bit more hopeful. I think that might be a good first step," he said.
From:
www.gamespot.com
| Halo 4: Forward Unto Dawn draws 55 million views
Added: 26.03.2013 18:02 | 1 views | 0 comments
343 Industries reveals viewer milestone for five-chapter video series; DVD/Blu-ray sales "good."
The Halo 4: Forward Unto Dawn Internet video series has drawn 55 million views to date, 343 Industries revealed today during a Game Developers Conference panel.
The five-chapter series was released in October, with episodes arriving on a weekly basis leading up to the November 6 launch of Halo 4.
Forward Unto Dawn was later released on DVD and Blu-ray. 343 did not divulge specific sales, but described the uptake as "good," noting the series debuted at number nine on iTunes.
From:
www.gamespot.com
| A Look Ahead at GDC: Its Mobile vs. Consoles in Fight for Game Developers Attention
Added: 26.03.2013 2:22 | 1 views | 0 comments
If San Francisco appears to be even geekier than usual this week, theres a reason: The annual Game Developers Conference is taking over the Moscone Center today through Friday.
AllThingsD will be there, and were keeping an eye on two questions in particular: How is the business of mobile games changing, and how are the makers of consoles and other physical media responding to mobiles ascendance?
From:
n4g.com
| Unreal Engine 4: teaser demo for GDC 2013
Added: 25.03.2013 17:18 | 2 views | 0 comments
Epic Games will present at the Game Developers Conference 2013, a new real-time demo built with the ' Unreal Engine 4 , the engine of the next generation of the company, has GameTrailer published a small preview, which you can find at the bottom of the player.
Tags: Games, Gain, Trailer, Engine, Epic, Unreal Engine, Unreal, Developers, Game Developers, Conference, Developers Conference
From:
n4g.com
| Brace yourselves: GDC week starts now! (iPad)
Added: 25.03.2013 11:00 | 6 views | 0 comments
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Greetings, Gamezebo readers! As some of you may know, today marks the first day of the Game Developers Conference (GDC). Because we’re in the business of providing as much awesome content as we possibly can, we’re totally in attendance! Brace yourselves for a steady stream of interviews, game previews, and other fun content! Exclamation points! |
From:
www.gamezebo.com
| PocketGamer.biz Week That Was: The top 50 mobile devs, the making of Ridiculous Fishing's Byrdr and Doodle Jump's $20,000 a week
Added: 23.03.2013 9:47 | 1 views | 0 comments
This week, the annual PocketGamer.biz developer top 50 kicked off, with editor-at-large Jon Jordan counting down the best, brightest and richest developers in the mobile gaming industry.
So far, we've covered the numbers from 50 to 11. For the top ten, you'll need to keep a close eye on the site this Monday.
That is, if you're not jetting off to the Game Developers Conference in San Francis...
From:
feedproxy.google.com
| PocketGamer.biz Week That Was: The top 50 mobile devs, the making of Ridiculous Fishing's Byrdr and Doodle Jump's $20,000 a week
Added: 23.03.2013 9:47 | 16 views | 0 comments
This week, the annual PocketGamer.biz developer top 50 kicked off, with editor-at-large Jon Jordan counting down the best, brightest and richest developers in the mobile gaming industry.
So far, we've covered the numbers from 50 to 11. For the top ten, you'll need to keep a close eye on the site this Monday.
That is, if you're not jetting off to the Game Developers Conference in San Francis...
From:
feedproxy.google.com
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